Technologies to Teach the Thumb Generation

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This 44-page report, Technologies to Teach the
Thumb Generation, is the first in-depth look at an issue that is
already impacting companies of all sizes which are failing to keep pace with the
needs and expectations of Generation Y workers. This is a key issue in terms of
attracting and retaining new employees, as well as for educational institutions
that are preparing tomorrow's workforce. Simply put, most companies are
ill-prepared for the next generation of workers.
In this report, Basex
examines:
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Changes in technology adoption by
students and the implications for educators and the enterprise
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Interactive classroom and
collaboration technologies from leading vendors
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The development of Next Generation
learning spaces that push the limits of technology and pedagogy
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Case studies of educational
institutions that have innovated and adapted to new technologies
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Visionary Vendors that are
rethinking the way students are taught and the tools they have developed
What does this mean for the enterprise?
As the next generation of knowledge workers enters the workforce, this Basex
report asks you to consider these key findings:
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Members of Generation Y, the "Thumb
Generation," have grown up in a vastly more connected and technologically
sophisticated world.
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Educators are realizing two things,
first they must prepare students to be competitive in a technologically
advanced workplace, and second that students themselves have fundamentally
changed and require updated tools and methods to reflect technological
advances.
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The concurrent management of large
and complex social networks and simultaneous participation in work or the
classroom has become the norm for this group.
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Next generation learning spaces are
changing the way that space and technology interact to meet the needs of
students and pedagogy
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Lecture capture systems are
changing the way students learn and retain information
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With technology rendering tools
obsolete far faster than in the past, it is necessary to rethink how students
are being prepared for the workforce and how the work environment is set to
welcome them
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These digital natives want
immediate gratification and are already growing impatient with tired old
enterprise apps that are the lifeblood of many corporations
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The traditional push model of
education may no longer be suitable in an environment where students regularly
experience a more interactive learning experience outside the
classroom.